mob/var
canmove = 1
mob/proc
LockMovement()
canmove = 0
UnlockMovement()
canmove = 1
mob/
Move()
if(canmove == 0)
return
else
..()
Problem description:
Not so much a "problem" as a "doesn't do what i want!". I want to make sure that the player can't move while I'm doing cutscenes, so they can't mess it up. BUT the cutscenes tend to involve me using the step() proc. The above code "cancels" that out.
Is there any way I can make sure that JUST client-side movement gets prevented? (if that makes sense)
Please and thank yous ^_^;;