obj
Bullets
icon = 'Effects.dmi'
name = "Bullet"
New()
..()
for(src)
spawn(1)
step(src,src.dir)
continue
Bump(turf)
del src
Bump(mob/Player/M)
if(M != usr)
usr.score += 1
del src
Problem description: The bullets only move when another is created and they go through Turf and Players.
I know its pretty shoddy, but its hand-made.
2. What the hell did you do to that New() proc.