mob/verb/Attack(mob/M in obounds(usr,3))
world<<"[usr] Attacked [M]"
return
Problem description:
I'm using Pixelmovement + Bounding Thus.
I Tried get_step and when a user attacked it brought up a list of themself with user attacking so i thought hey why not obounds+get_step sadly not the fix SO THEN i tryed in obounds OH HEY IT WORKED MMMM NOPE it worked but now i can be next to them but not faceing.
so problem is how can i make it so i have to face the user.
to attack
Doesn't Work Except When User And Enemy Are Facing Each Other.