turf/image
TraverseTown
icon = 'Traverse Town.png'
density = 1
Cinderella
icon ='Cinderella.png'
density = 0
Belle
icon = 'Belle.png'
density = 0
SleepingBeauty
icon = 'Sleeping Beauty.png'
density = 0
SnowWhite
icon = 'Snow White.png'
density = 0
TittleScreen
icon = 'Tittle screen.png'
density = 1
HairScreen
icon = 'Hair screen.png'
density = 1
ChangeHair
icon ='changehair.png'
density = 1
Continue
icon = 'continue.png'
density = 1
Click()
alert("Your character is generating plese wait")
sleep(100)
usr.loc = locate(8,8,3)
usr << sound(null)
usr<<sound('Kingdom Hearts- End of the world.wav',0)
alert("It is time to choose the path you shall take.","??Voice??")
Problem description:
this is really pissing me off. that continue buton is messing up my whole map. it has set the auto default blank thing to set it as that click button .png so now my whole friken map has this .png covering the whole map. iv tryed setting it as an obj and but it still donesnt do anything can somone please tell me whats wrong.
icon = 'continue.png'
density = 1
layer=5
Click()
usr.loc = locate(8,8,3)
src.Continue2()
mob/proc/Continue2()
alert("Your character is generating plese wait")
sleep(100)
usr << sound(null)
usr<<sound('Kingdom Hearts- End of the world.wav',0)
alert("It is time to choose the path you shall take.","??Voice??")
try somthin like that it should work and that way the whole thing runs atfer u click it and it jumps u to another location, i had to do this in my game or my game wouldnt run right to, so its a suggestion
have nemore problems message me
msn - [email protected]
aol - xxsk83rxx1990
yahoo - fth199090