turf/obj/anvil
icon = 'OBJ.dmi'
icon_state = "anvil"
layer=4
density=1
verb
Smith()
set src in oview(1)
if(!(locate(/obj/Items/Smith/Hammer) in usr.contents))
usr << "<font size=1><font color=yellow>You need a hammer to start smithing!"
return
else
var/smithing = input("What would you like to create?","SMITH MENU")in list("Iron Sword","Cancel")
if(smithing == "Iron Sword")
var/Iron_Bar = 0
for(var/obj/Items/Smith/I in usr.contents)
if(istype(I,ironitemType))
Iron_Bar++
if(Iron_Bar>=5)
for( var/i = 0; i < 6; i++ )
var/obj/Items/Smith/B = locate() in usr.contents
if(istype(B,ironitemType))
if( istype( B, ironitemType ) )
del(B)
usr.contents+=new/obj/Items/equipment/arms/right/Iron_Sword
usr << "<font size=1><font color=green>You smith an Iron Sword!"
return
else
usr << "<font size=1><font color=yellow>You need 5 iron bars to make an Iron Sword!"
return
This is my smithing code, it compiles cleanly.
Here is what I want it to do...
*locate 5 iron ore and delete to make an iron sword from inventory.
Here is what it is doing...
*deletes 4 ores and gives the iron sword. But next time you try smithing it doesnt delete any and gives you the sword.
So, what I'm really asking is if you can help fix this code up or, show me a cleaner system that isn't crazy.
higher than high. drakiel.
I did this cuz I know you were trying... I think ;x read the comments about what was changed <.<
BTW: Tested and works, now go learn >.> Young whippershnapers
- GhostAnime
PPS: Tell me if it worked okay or not... you're lucky I didn't feel like being mean and addin problems in it... though because I did this when I was tired, I am not liable for any mistakes <.<