Problem description:
Is there a way to layer screen objects behind the map in isometric mode?
This code:
obj
icon = 'bigicon.dmi'
mob
Login()
..()
var/obj/O = new
O.screen_loc = "1,1"
O.layer = 1
client.screen += O
turf
icon = 'turf.dmi'
world
// map_format = ISOMETRIC_MAP
view = 8
Produces this image, an orange screen object layered behind the map.
This code:
obj
icon = 'bigicon.dmi'
mob
Login()
..()
var/obj/O = new
O.screen_loc = "1,1"
O.layer = 1
client.screen += O
turf
icon = 'turf.dmi'
world
map_format = ISOMETRIC_MAP
view = 8
Produces this image, an orange screen object layered in front of the map.
I'm sure this has to do with the way iso layers stuff. Just wondering if there is a setting or feature I'm missing?