![]() Dec 25 2013, 8:15 pm
|
|
Why not just make turfs that register wrong movements when passed through? You already have turfs that stop their movements. Might as well be a little more consistent and save yourself the trouble of trying to think of how this type of logic would work.
|
^ That would be registering a few turfs for a wrong turn rather than just one turf for the correct turn.
|