ID:1450056
Dec 21 2013, 2:58 pm
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Redundant
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I don't know if this feature already exists, but can you retrieve a list of subscribed players in-game?
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In response to Makeii
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That should actually be world.IsSubscribed(src) instead. Also, I'm not sure this will always be reliable in client/New() if you don't have a key yet, but if you do have a key it might not have passport info and will be forced to rely on a hub call. A better choice for checking subscription status is waiting till mob/Login(), where most of your init stuff should be done.
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I am on my mobile phone atm, so that is not compiled.