ID:144889
 
Code:b>
mob/robber
mob1
name = "Robber"
icon = 'Robber.dmi'
icon_state = "robber"
proc/Drone()
walk_rand(src,0)


Problem description: I can't get the mob to walk around randomly on its own...all I want it to do is walk around mindlessly and this code isn't making the robber move anywhere at all. Any ideas?

read the npc walk lib on search type npc
In response to Dazz513
Thank you, I figured it out.