proc
Timer()
worldtime-=1
check()
rebootcheck()
spawn(10)
Timer()
rebootcheck()
if(worldtime==0)
world<<"<b><font face=arial black><font color=red>GAME:The non-ITs win!"
spawn(100) world.Reboot()
else
return
check()
if(pf==player)
world<<"<b><font face=arial black><font color=red>GAME:Every one is frozen! ITs win."
spawn(100) world.Reboot()
else
return
Problem description: Everything in this is fine except the check proc, it doesnt reboot the game even if everyone that isnt IT are frozen, any way to fix this?