ID:144744
 
Code:
proc
Timer()
worldtime-=1
check()
rebootcheck()
spawn(10)
Timer()
rebootcheck()
if(worldtime==0)
world<<"<b><font face=arial black><font color=red>GAME:The non-ITs win!"
spawn(100) world.Reboot()
else
return
check()
if(pf==player)
world<<"<b><font face=arial black><font color=red>GAME:Every one is frozen! ITs win."
spawn(100) world.Reboot()
else
return


Problem description: Everything in this is fine except the check proc, it doesnt reboot the game even if everyone that isnt IT are frozen, any way to fix this?

You have to show us what pf and player are.
If you've over-ridden the world/Reboot() function, you should display that as well. And, as DeathAwaitsU said, it helps when we have a more complete view of what is going on in your code as opposed to a minimalistic snapshot.

Hiead
In response to DeathAwaitsU
I figured it out. pf is players frozen and player is the players in the game, and I made it to where if your frozen or IT it adds a pf so if the pf==player then it reboots, thanks for the help though

This is KirbyAllStar by the way, just an extra key from a while back.