proc/TICK()
set background = 1
ticks ++
if(!(ticks % (SECOND * 300)))
;SERVER_MESSAGE();BEAN_GAIN();HBTC_AGAIN();/*SAGAS_AGAIN();*/ Z_SWORD()
spawn(TICK_LEN) TICK():
Dragonball Elysium 2.dm:28:error:SERVER_MESSAGE:undefined proc Im kinda stuck now... this is the last error to fix but i dont know how...
ID:144660
Oct 4 2006, 6:00 am
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In response to GhostAnime
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so just deleting the error wont work right?
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In response to HolyhaloIII
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Deleting that particular proc from the error line can work, but that particular proc will not run as nothing will be activating it.
- GhostAnime |
In response to GhostAnime
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it seems deleting it kinda worked... the error is gone and warning that came up got fixed so thx for the help
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In response to HolyhaloIII
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omg another RIP of elysium. WTF everyone can solve a problem as easy as this one.
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2) There's no such proc known as SERVER_MESSAGE(), as the error states.. maybe there wasn't one made or you did not call the proper /datum
Eg:
Problem 1 within the example: Note that CallSomeone() is under world/proc (dantum=>world), meaning it'll give the same unknown proc error as you. Howver, if I did world.CallSomeone(), it would work
2) If you did world.CallSomeone(), it would cause an infinite loop if CallSomething() or world.CallSomeone() is activated (see the coding if you do not understand why it'll cause an infinite LOOP)
- GhostAnime