ID:144660
 
proc/TICK()
set background = 1
ticks ++
if(!(ticks % (SECOND * 300)))
;SERVER_MESSAGE();BEAN_GAIN();HBTC_AGAIN();/*SAGAS_AGAIN();*/ Z_SWORD()
spawn(TICK_LEN) TICK():



Dragonball Elysium 2.dm:28:error:SERVER_MESSAGE:undefined proc Im kinda stuck now... this is the last error to fix but i dont know how...

1) Argh, make sure you paste the within the <dm></dm> tags

2) There's no such proc known as SERVER_MESSAGE(), as the error states.. maybe there wasn't one made or you did not call the proper /datum

Eg:
proc/CallSomething()
CallSomeone()

world/proc/CallSomeone() CallSomething()


Problem 1 within the example: Note that CallSomeone() is under world/proc (dantum=>world), meaning it'll give the same unknown proc error as you. Howver, if I did world.CallSomeone(), it would work

2) If you did world.CallSomeone(), it would cause an infinite loop if CallSomething() or world.CallSomeone() is activated (see the coding if you do not understand why it'll cause an infinite LOOP)

- GhostAnime
In response to GhostAnime
so just deleting the error wont work right?
In response to HolyhaloIII
Deleting that particular proc from the error line can work, but that particular proc will not run as nothing will be activating it.

- GhostAnime
In response to GhostAnime
it seems deleting it kinda worked... the error is gone and warning that came up got fixed so thx for the help
mob/proc/Server_Message()

is that what it is
In response to HolyhaloIII
omg another RIP of elysium. WTF everyone can solve a problem as easy as this one.