mob/proc/Count()
CountDown()
proc/CountDown()
CountDown=0
CountDown+=1
if(seconds<=0) {minutes--;seconds+=60}
time="[minutes] == Minutes || [seconds] == Seconds"
sleep(10)
seconds-=1
time="0 == Minutes || 0 == Seconds"
while(minutes>0||seconds>0)
CountDown()
usr.RefreshTime(usr)
usr.End_Player_Turn(usr)
mob/proc/RefreshTime()
minutes=2
seconds=0
var/minutes=2
var/seconds=0
var
CountDown=0
time="[minutes] == Minutes || [seconds] == Seconds"
Problem description:Every time you refresh and count it gets faster I dont wnat that can you help me fix this coding please.