ID:144204
 
Code:

NPC
icon = 'Tape.dmi'
icon_state = "tape"
verb
Listen_to_tape(mob/M)
set src in oview(1)
M << "!!!"
alert("Hello [usr] You dont Know me but I know you... Today we are going to play a game it may be the last game you ever play! Right now you are breathing in toxic gas you can die from it but can you escape? Its live or die make your choice....X marks the spot [usr]!")


my other 1 is...
NPC
icon = 'tv.dmi'
icon_state = "tv"
verb
Listen_to_tape(mob/M)
set src in oview(1)
M << "!!!"
alert("Hello [usr] You are 1 step closer to finding your way out follow your heart [usr]!")

Problem description:

1. Put the code within DM tags
2. You didn't describe your problem, nor did you show errors, if any.
In response to Pyro_dragons
this is spacificly for someone else to see im having him fix my problems ...
In response to Jazzyfizzle
Then contact him another way, don't use the forums to just get him.
In response to Pyro_dragons
He dint know any other ways...My bad
mob
NPC
Tape
icon = 'Tape.dmi'
icon_state = "tape"
Click(mob/M)
if(M in view(1))
alert("Hello [usr] You dont Know me but I know you... Today we are going to play a game it may be the last game you ever play! Right now you are breathing in toxic gas you can die from it but can you escape? Its live or die make your choice....X marks the spot [usr]!")

mob
NPC
TV
icon = 'tv.dmi'
icon_state = "tv"
Click(mob/M)
if(M in view(1))
alert(usr,"Hello [usr] You are 1 step closer to finding your way out follow your heart [usr]!")
In response to Jazzyfizzle
http://pastebin.com

It doesn't have Dream Maker syntax highlighting, but you don't use it on this forum. So, I don't think that's a concern.
In response to Smoko
Ok. Well...Would it be easier to replace alert with usr << "Message gos here"?