Code:
NPC
icon = 'Tape.dmi'
icon_state = "tape"
verb
Listen_to_tape(mob/M)
set src in oview(1)
M << "!!!"
alert("Hello [usr] You dont Know me but I know you... Today we are going to play a game it may be the last game you ever play! Right now you are breathing in toxic gas you can die from it but can you escape? Its live or die make your choice....X marks the spot [usr]!")
my other 1 is...
NPC
icon = 'tv.dmi'
icon_state = "tv"
verb
Listen_to_tape(mob/M)
set src in oview(1)
M << "!!!"
alert("Hello [usr] You are 1 step closer to finding your way out follow your heart [usr]!")
Problem description:
ID:144204
Feb 24 2007, 10:35 am
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In response to Pyro_dragons
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this is spacificly for someone else to see im having him fix my problems ...
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In response to Jazzyfizzle
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Then contact him another way, don't use the forums to just get him.
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In response to Pyro_dragons
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He dint know any other ways...My bad
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mob
NPC Tape icon = 'Tape.dmi' icon_state = "tape" Click(mob/M) if(M in view(1)) alert("Hello [usr] You dont Know me but I know you... Today we are going to play a game it may be the last game you ever play! Right now you are breathing in toxic gas you can die from it but can you escape? Its live or die make your choice....X marks the spot [usr]!") mob NPC TV icon = 'tv.dmi' icon_state = "tv" Click(mob/M) if(M in view(1)) alert(usr,"Hello [usr] You are 1 step closer to finding your way out follow your heart [usr]!") |
In response to Jazzyfizzle
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http://pastebin.com
It doesn't have Dream Maker syntax highlighting, but you don't use it on this forum. So, I don't think that's a concern. |
In response to Smoko
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Ok. Well...Would it be easier to replace alert with usr << "Message gos here"?
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2. You didn't describe your problem, nor did you show errors, if any.