mob/proc/LevelCheck()
if(src.exp > src.maxexp)
src.exp = 0
src.maxexp += rand(5,20)
src.level++
var/healthadd = rand(1,5)
var/magicadd = rand(1,2)
var/strengthadd = rand(1,2)
src.health += src.level+healthadd
src.magic += src.level+magicadd
src.strength += src.level+strengthadd
How would I make it to where a person would gain 1 stat point every 10 levels?