Code:
Problem description:
i need to know how to make cards and thier effects plus put them into the game can someone help me
ID:144043
Apr 16 2007, 4:43 pm
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In response to GhostAnime
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a card from naruto i would like to start another game so i would need an example of 1 naruto card and its effect
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In response to Chamilionare
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Your not going to get handouts learn the language and do it yourself instead of copy / pasting.
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In response to A.T.H.K
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What ATHK said... but to help you with your request here you go:
Card/First_Set Now it's up to you to learn how to use that for your game (this format is modified from the format I am making for a Pokemon TCG game I'm making). If you do not know what to do with that, do either what ATHK said or go to Classified Ads and request for a programmer (note: they would expect either pay or you being involved part of the team and not be someone sitting in the back and claiming the game they made as yours) - GhostAnime |
In response to GhostAnime
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Card/First_Set
Naruto_uzumaki icon = 'first_set.dmi' icon_state = "naruto_uzumaki" num = 1 Hp = 7 //The mirror of this is pH :O i dont get it it says that its a error can you help |
In response to Y dO PpL say i do
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chamilionare is my other account
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In response to Y dO PpL say i do
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Of coure you'll get an error, the reason is simple:
Just copying a code snippet in to something else will not make it work the way you want it. I bet that the error was variables and spacings.. the code snippet I showed you was just an example, it was not formatted to make a card game. To make a card game, you have to: - Program in the cards - Program in an "duel challenge" type of program - Program in a battle system including whos turn it is and such Dispite how it may sound like, to set this up requires a lot of free time ... just because I show a card code it doesn't mean that the whole card game was set up. This was what I showed you on the example: - The datum for the card (/Card) - The series the card was under (/First_Set) - The card name (kyuubi naruto) [icon was omitted] - the card # - the hp variable or whatever you wish to the health - the proc "Efx" which is supposed to be called by something - GhostAnime |
In response to GhostAnime
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what would cards be under obj mob or something so i can learn how to code them from the dm guide
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In response to Y dO PpL say i do
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There is no set thing for "Cards", you have to program it in... it can be whatever you want but typically people set them under /obj or /atom/movable since people want it to be able to Move()
The DM guide helps you understand of the basics/mechanics of the DM, it does not teach you how to make a certain type of game. - GhostAnime |
Information is vital... if you want someone to make a game for you, this ain't the right place, ya want to go to Classified Ads than.
But here you go according to what I understand:
- GhostAnime