ID:144008
 
Code:
mob/var/list
V
mob
proc
AutoSave()
if(src.cansave)
src.SaveK()
spawn(600)
src.AutoSave()
mob
proc
SaveK()
if(src.cansave)
var/savefile/F = new("players/[src.key].sav")
src.V = src.verbs
src.xco = src.x
src.yco = src.y
src.zco = src.z
Write(F)
src << "<font color=red><b>Your game has been saved!"


mob
verb
Savenow()
set name ="Save"
if(usr.cansave)
var/savefile/F = new("players/[usr.key].sav")
usr.V = usr.verbs
usr.xco = usr.x
usr.yco = usr.y
usr.zco = usr.z
Write(F)
spawn(10) usr << "<font color=red><b>Your game has been saved!"
mob
proc
LoadPlayer()
if(fexists("players/[src.key].sav"))
var/savefile/F = new("players/[src.key].sav")
Read(F)
for(var/stuff in src.V)
src.verbs += stuff
world<<"<font size=1><font color=red><B>Info: <font color=white>[src]([src.key]) has logged in..."
src.loc = locate(xco,yco,zco)
client.view=6
src.OOC = 1
src.cansave=1
src.Frozen = 0
src.AutoSave()
src.logincrap()


Problem description:

My problem is that my game runs and everything but the save feature won't work, I'm pretty sure I coded it correctly.
You could use some reading of the DM Guide, namely the savefiles chapter.
how about you dont use the WOTS source

http://byond.com/docs/guide
Kenpachi12 wrote:
the save feature won't work

How does it not work? That is, what is it doing that it is not supposed to do, or what is it not doing that it is supposed to do?
In response to Axerob
Axerob wrote:
how about you dont use the WOTS source

http://byond.com/docs/guide

Hey Axerob, how did the WOTS source get out anyway? Did you release it or what?
In response to Shyyk
[link]

Enough said
In response to GhostAnime
GhostAnime wrote:
[link]

Enough said

Oh wow, thanks. I was just curious as to how the source got out.