ID:143921
 
I have 2 errors I will give them to you after the code

mob
icon='person.dmi' //make it so all mobs will be created with the person icon
Login()
icon_state=gender
..()
verb
say(msg as text) //a way to communicate
world<<"[usr]says//:[msg]" //to use an msg

mob
var
HP=30

mob
verb
attack(mob/M as mob in oview(1))
usr<<"you attack[M]"
var/damage=rand(1,10)
world<<"[damage]damage!"
M.HP-=damage
M.deathcheck()



turf
grass
icon_state="grass"
black_pit
icon_state="black_pit"
holy_water
icon_state="holy_water"
snow
icon_state="snow"
water
icon_state="water"
valley_of_the_shadow_of_death
icon_state="valley_of_the_shadow_of_death"
ice
icon_state="ice"
floor
icon_state="floor"
wall
icon_state="wall"
church
icon_state="church"
the_cave
icon_state="the_cave"
glory_of_god
icon_state="glory_of_god"

mob
icon='person.dmi'
Login()
loc=locate(/turf/glory_of_god)
..()




turf/snow
Enter(mob/M)
if(!M.client||M.level>70)
..()



turf
wall
density=1
opacity=1
church
density=1
the_cave
density=1


obj
helmet_of_salvation
luminosity=1
breastplate_of_righteousness
luminosity=2
shield_of_faith
luminosity=3
the_sword_of_the_spirit
luminosity=4
feet_shod_with_the_gospel_of_truth
luminosity=6

mob
monster
Click()//click on a monster to attack

//just some random monsters with set health values (all except grouped_demons will run away :P)
rookie_demon
HP = 20

grouped_demons
HP = 500

fallen_angel
HP = 250

satans_right_hand_man
HP = 1000

satan
HP=100000


icon = 'turf.dmi'
icon_state = "mob"//all mobs have this attribute

turf//main turf
icon = 'turf.dmi'
icon_state = "grass"

now remember this is all of my code for my game so here are the errors
M.level undifined proc
M.deathcheck undifined proc

help!
thank you
Um... the error is pretty easy to figure out.
You never defined level as a var and deathcheck() as a proc.
You should read the DM Guide
Are you sure you didnt steal this code?