mob
var
player = 0
mob
Skeleton
name = "Skeleton"
icon = 'Skeleton.dmi'
stamina = 25
var/mob/m
New()
. = ..()
spawn()
Wander()
proc/Wander()
while(src)
var/Found = FALSE
for(/mob/m in oview(3))
step_towards(src,m)
Found = TRUE
break
if(Found != TRUE)
sleep(10)
Bump(mob/m)
if(m.player == 1)
Fight(m)
else
return
proc/Fight(mob/m)
var/damage = rand(1,5)
m.stamina -= damage
m << "[src] attacks you for [damage] damage!!"
src<<"You attack [m] for [damage] damage!!"
Problem description:
someone help me it says Monsters.dm:18:error:/mob/m:undefined type path
and i dont know how to fix it ive deifned mob/m as var/mob/m
that should work