var/const
TRAPDOOR_LAYER = FLOAT_LAYER-1
turf/Spell
a
icon = 'RedSpellSign.dmi'
icon_state="a"
b
icon='RedSpellSign.dmi'
icon_state="b"
c
icon='RedSpellSign.dmi'
icon_state="c"
d
icon='RedSpellSign.dmi'
icon_state="d"
turf/Build
BuildRt
icon='BuildUpRed.dmi'
icon_state="a"
BuildRb
icon='BuildUpRed.dmi'
icon_state="b"
turf/MapStuff
Grass
icon='Turf.dmi'
icon_state="Grass"
Wall
icon='Turf.dmi'
icon_state="Wall"
density=1
TrapDoor
icon='Turf.dmi'
icon_state="Wall"
density=0
layer = TRAPDOOR_LAYER
turf/start
start
icon='start.dmi'
mob
icon='Maleb.dmi'
Login()
loc = locate(/turf/start)
This time i'm trying to get the "trapdoor" to appear above the player/mob. This isn't working o.O and i won't want to make the overlay a verb