mob
Player
verb
Start()
global.DN()
proc
DN()
for(var/turf/T in world)
if(T.outside && T.day)
T.icon_state = "grass1"
T.trans = 1
T.day = 0
spawn(50) DN1()
DN1()
for(var/turf/T in world)
if(T.outside && T.trans)
T.icon_state = "grass2"
T.trans = 0
T.night = 1
spawn(50) DN2()
DN2()
for(var/turf/T in world)
if(T.outside && T.night)
T.icon_state = "grass1"
T.trans1 = 1
T.night = 0
spawn(50) DN3()
DN3()
for(var/turf/T in world)
if(T.outside && T.trans1)
T.icon_state = "grass"
T.trans1 = 0
T.day = 1
spawn(50) DN2()
Problem description:
My day and night system wont work it reaches night lags like hell and wont continue.