mob/NPC
Merlin
icon = 'npcs.dmi'
icon_state = "Merlin"
Click()
usr<< ("The war between Mario and Bowser continues! What is your job? Level up gain experince gather items and destroy the enemies! ALOT to do many bosses, ENJOY!")
Star_Villager
icon = 'npcs.dmi'
icon_state = "Star Villager"
Click()
usr<< ("Hello Welcome to Star Village! You are on your journey I would suggest getting together all of you itesm and then leave town! Good Luck!")
mob
Login()
usr<< "Welcome To Paper Mario The begining! Enjoy and please play by the rules!"
switch(alert("Who's side would you like to be on?","Please Choose!","Mario's side!","Bowser's side!"))//The alert to ask Which Side you want to be on
if("Bowser's side!")//If they selected that option
icon = 'mobs.dmi'//The icon file
icon_state = "Bowser M 1"//The icon state
Move(locate(50,50,1))
..()
if("Mario's side!")//If they selected this option!
icon = 'mobs.dmi'//The icon file
icon_state = "Mario M 1"//The Icon state..
Move(locate(50,50,1))
..()
Problem description:
Ok no errors... Its just when I log in and select my player it doesnt bring me to 50,50,1
I think it has somthing to do with the NPC code..
What is wrong?
Or is the problem elseware in my program?
Actual way of doing it:
More common way of doing it: