Code:
Problem description:
hi uhh i made a code andd i want it to determin how much damage it hits on the other person due to how much power the mob has i did the code and it seemed to work but like it keeps giving run time error here is the code
Bump(mob/M)
var/damage =usr.power
M.Hp -= damage
M:deathcheck()
it worked but it gave me a run time error saying
runtime error: Cannot read 0.power
proc name: Bump (/obj/projectile/Bump)
usr: 0
src: Kurosaki power (/obj/projectile/Kurosaki_power)
call stack:
Kurosaki power (/obj/projectile/Kurosaki_power): Bump(the mob (/mob))
Kurosaki power (/obj/projectile/Kurosaki_power): Move(the grass (6,102,2) (/turf/grass), 1)
can anyone help me?its sorta like every time it bumps into something the runtime error comes up i need some help plz
ID:143576
Aug 9 2007, 8:47 am
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In response to Crunched
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omg now it says
runtime error: Cannot read 0.power proc name: Bump (/obj/projectile/Bump) |
In response to Agrey123
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Show the whole code please, it's kind of hard guessing what you have done.
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In response to Crunched
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obj/projectile
icon = 'projectiles.dmi' density = 1 var delay = 2 length=20 dmg=2 splash mob/owner New(_loc,mob/_owner) if(_owner) src.dir = _owner.dir if(!src.loc) src.loc = get_step(_owner,_owner.dir) src.owner = _owner Move() src.length-- if(!src.length) del src return ..() Bump(mob/M) var/damage = usr.Str - M.Def M.Hp -= damage M:deathcheck() if(ismob(M)) //if O is a mob... //O.TakeDamage(src.damage,src.owner) //if you have some custom take-damage proc //O:HP = max(O:HP-src.dmg,0) //O:DeathCheck() viewers(M) << "[src.owner] has hit [M:name] with \his [src]!" else if(isobj(M)) del M //you may not want this :D else if(isturf(M)) ;//overlay it to be exploded, or whatever /*var/image/I = image('effects.dmi',"rubble") O.overlays += I spawn(100) if(O) O.overlays -= I //remove overlay after some time */ //if(src.splash) Explosion(src.loc,src.splash) //if it has a splash, make an explosion (an explosion proc is not included here) del src |
In response to Agrey123
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Agrey123 wrote:
> obj/projectile One thing I saw was: var/damage = usr.Str - M.Def You're trying to get the users strength, but the problem is that there is no user. You should maybe create a mob/var/Str and a obj/var/Str, make the projectile's owner = usr.key when the bullet is shot, then once it bumps it can search for the bullets owner. for(var/mob/A in world) if(src.owner==A.key) src.str=A.str then var/damage = src.Str - M.Def |
In response to Crunched
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dude i have NO IDEA what u just said can u mind just coding it into my code i sent u
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In response to Agrey123
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Agrey123 wrote:
dude i have NO IDEA what u just said can u mind just coding it into my code i sent u PL0x |
In response to Agrey123
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Ok, here's what you do:
1) Find the folder with your game in it. 2) Press the "Delete" key, answer "Yes". 3) Empty the recycle bin (it's the desktop, right click it) 4) Go to the BYOND hub 5) Find a nice DBZ, Naruto, or Bleach game (rip). 6) Enjoy |
Its because you're using 'usr' in a proc like everyone here has said not to do a million times. Even the DM Reference says it. Go read the DM Reference under 'usr'.
http://developer.byond.com/docs/ref/info.html#/proc/var/usr |
In response to PiRSquared
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this is what u do..
1)take off ur cloths 2)BEND DOWN 3)enjoy |
obj/var/power
obj/projectile/Kurosaki_power
power=1000
Once the obj bumps the player you'd do, var/damage =src.power