ID:143369
 
Code:
how??
mob
A(mob/M)
set category="Batle"
if(M.level>usr.level*2)
usr.random = rand(1,3)
if(usr.random==1)
view(5)<<"[M] evades [usr] attack"
if(usr.random==2)
view(5)<<"[M] evades [usr] attack"
if(usr.random==3)
usr.random = rand (1,5)
if(usr.random==1)
damage = 15
usr<<"you attacked [M] for [damage] damage"
M<<"you were hit by [usr] for [damage] damage"
if(usr.random==2)
damage = 25
usr<<"you attacked [M] for [damage] damage"
M<<"you were hit by [usr] for [damage] damage"
if(usr.random==3)
damage = 30
usr<<"you attacked [M] for [damage] damage"
M<<"you were hit by [usr] for [damage] damage"
if(usr.random==4)
damage = 10
usr<<"you attacked [M] for [damage] damage"
M<<"you were hit by [usr] for [damage] damage"
if(usr.random==5)
view(5)<<"[M] evades [usr] attack"


Problem description: