Spawn_soccer_balls()
if(spawnwarning==0)
src<<"You start spawning <b>Soccer</b> balls around you."
spawnwarning=1
if(spawning==0)
new/obj/balls/soccerb/(locate (rand(x+2,x-4),rand(y+2,y-4),(usr.z)))
// Need the check if turf is dense, or contains a dense obj, and then delete original and respawn another immidiately
sleep(2)
Spawn_soccer_balls()
Problem description: I have looked through the forums for similar situations and I found one that was a little to complicated for me, and the rest that weren't similar enough for me to draw parallels with. I have the request in the code. This is simply a "mini project" for me to add into a bigger project I am working on. I keep track of who helps me so I can list all credit (<- this was edited do to a misunderstanding).
Also, if you could help me write that part as a proc, that would be a litle more helpful XD.