mob
hud
icon='NHB TEST.dmi'
layer=99
name=""
b1
icon_state=""
New(client/C)
screen_loc = "0,14"
C.screen+=src
client/New()
..()
new/mob/hud/b1(src)
Problem description:
I have a 480x480 .dmi but ingame it shows as 32x32, and I am using 4.0, mind you or it wouldnt even be a .dmi that large.
(I've already tried Scale() but it didnt seem to work)