obj
Getsuga_Tenshou
icon = 'IchigoShikai.dmi'
icon_state = ""
density = 1
icon_state = ""
var/mob/O
New(location, owner) // this is for
O = owner
..()
Bump(atom/A) // when it bumps something
if(ismob(A)) // if it is a mob, damage the mob
var/mob/M = A
var/damage = round(O.Reiatsu*0.30)
M.Health -= damage
del(src)
Problem description: