mob/verb/DRAW(mob/M in view(src,2))
var/list/DRAWMAGIC=newlist()
for(var/battle/A in M.Magic)
if(A in src.Magic)
DRAWMAGIC.Add(A)
else
var/battle/Magic/N=new()
N.name="????"
N.name2=A.name
N.magictype=A:magictype
DRAWMAGIC.Add(N)
spawn()
var/choice=input(src,"What magic?","Draw") in DRAWMAGIC
Problem description:
Well, I know it's adding the magic to the list accordingly under both If circumstances, i've checked that already, The only thing it ISENT doing, is displaying the choice display, and i dont know why it wont display it, can somebody shed some light?