ID:143092
 
Code:
obj/trail1
New() //When it gets created,
..()
spawn(50)del(src) //it deletes in 5 seconds.


obj/trail
New() //When it gets created,
..()
spawn(50)del(src) //it deletes in 5 seconds.



obj/projectile1
Move()
..()
var/obj/trail/t=new(loc)
t.dir=dir
obj/trail1
icon = 'Cero.dmi'
icon_state = "CeroHead"
var/mob/Z
New(location, owner) // this is for
Z = owner
..()
Bump(atom/A) // when it bumps something
if(ismob(A)) // if it is a mob, damage the mob
var/mob/M = A
var/damage = round(Z.Reiatsu*0.10)
M.Health -= damage
sleep(25)
del(src)


obj/projectile
Move()
..()
var/obj/trail/t=new(loc)
t.dir=dir
obj/trail
icon = 'Cero.dmi'
var/mob/Z
New(location, owner) // this is for
Z = owner
..()
Bump(atom/A) // when it bumps something
if(ismob(A)) // if it is a mob, damage the mob
var/mob/M = A
var/damage = round(Z.Reiatsu*0.10)
M.Health -= damage
sleep(25)
del(src)

mob
verb
Cero()
set category = "Zanpaktou Ability"
set name = "Cero"
if(src.Doing==1)
return
if(src.Reiatsu <= 800)
return
var/obj/projectile1/E2 = new /obj/projectile1 (src.loc, src)
sleep(5)
var/obj/projectile/E1 = new /obj/projectile (src.loc, src)
E1.loc = usr.loc
E1.dir = usr.dir
E1.name="[usr]"
walk(E1,usr.dir)
E2.loc = usr.loc
E2.dir = usr.dir
E2.name="[usr]"
walk(E2,usr.dir)
Doing=1
sleep(30)
src.Doing=0
del(E1)


Problem description:is this correct

No.
In response to Garthor
Well can you tell me whats wrong and help me fix it?
In response to Trane5
You wrote it. You figure out what's wrong.