obj
Blue_Berry_Bush
name="Blue Berry Bush"
icon_state="blue berry bush"
density=1
var/berries=3
proc/Growing()
if(berries<=0)
icon_state="empty bush"
sleep(600)
icon_state="blue berry bush"
berries=3
verb/Pick()
if(berries>0)
var/obj/b=new/obj/alchemy/Ingredients/Blue_Berries
usr.Get(b)
usr<<"You picked some blue berries."
berries--
if(berries<=0)
spawn(5) Growing()
return
usr<<"There is no blue berries left on this bush."
Problem description:
From what I see, it looks like the code should work. But for some reason the Bush doesn't have the verb Pick(). Anybody see what I'm doin' wrong?