ID:142983
 
Code:
turf
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3

mob
see_invisible=1


Problem description:
I'm not asking for a complete bug fix par-say, but more or less help on how I could potentially come accross the problem.

Okay, I'm working on a system that allows users to traverse to different 'levels' of a map using the same z-level. The idea behind it is so that you can look down on people from a balcony while they can't see you.

Everything works fine in terms of going up over bridges and coming down, going over 'dense' objects etc.

There is one huge problem I have encountered though.

Using the invisibility & see_invisible variables, I had hoped to get a result where you can see all objects, turfs and mobs on your see_invisibility setting, but not on those above.

It works - to a degree. You can't see any turfs on your invisibility setting. Is this a problem with the code or do I have to do things a certain way?

Hope you can help.

-AZA
turf
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3

mob
see_invisible=1



invisibility = 2 & 3?? that no make sence o.o if u want to make a obj invisible put invibility = 1 and to make it visible invisibility = 0

...:::Pirata Inmortal:::...
In response to Pirata Inmortal
Pirata Inmortal wrote:
turf
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3

mob
see_invisible=1



invisibility = 2 & 3?? that no make sence o.o if u want to make a obj invisible put invibility = 1 and to make it visible invisibility = 0

...:::Pirata Inmortal:::...

Acctually there are different levels of invisibility. it goes from 1-100(i think) being that 100(i think) is absolute invisible.
In response to CK Productions
CK Productions wrote:
Pirata Inmortal wrote:
turf
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3

mob
see_invisible=1



invisibility = 2 & 3?? that no make sence o.o if u want to make a obj invisible put invibility = 1 and to make it visible invisibility = 0

...:::Pirata Inmortal:::...

Acctually there are different levels of invisibility. it goes from 1-100(i think) being that 100(i think) is absolute invisible.








o.O
In response to Pirata Inmortal
The invisibility variable goes up to 101 where as see_invisibile goes up to 100 (well, see_invisible can go past that but 101 for invisibilty will make the object invisible even if see_invisible is set to 2000 - information brought to you by myself and the DM Reference)

As for your problem AZA... err, that is the first time I heard something about that happening. The only thing I can suggest is using /images or dense-less /obj ... though someone else with more experience in DM may know what to do.
Are you trying to put multiple turfs on top of each other?

Because that doesn't work.