turf
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3
mob
see_invisible=1
Problem description:
I'm not asking for a complete bug fix par-say, but more or less help on how I could potentially come accross the problem.
Okay, I'm working on a system that allows users to traverse to different 'levels' of a map using the same z-level. The idea behind it is so that you can look down on people from a balcony while they can't see you.
Everything works fine in terms of going up over bridges and coming down, going over 'dense' objects etc.
There is one huge problem I have encountered though.
Using the invisibility & see_invisible variables, I had hoped to get a result where you can see all objects, turfs and mobs on your see_invisibility setting, but not on those above.
It works - to a degree. You can't see any turfs on your invisibility setting. Is this a problem with the code or do I have to do things a certain way?
Hope you can help.
-AZA
level
invisibility=1
level_2
invisibility=2
level_3
invisibility=3
mob
see_invisible=1
invisibility = 2 & 3?? that no make sence o.o if u want to make a obj invisible put invibility = 1 and to make it visible invisibility = 0
...:::Pirata Inmortal:::...