mob
Scroll_Vender
name = "Scroll Seller"
icon = 'Banker.dmi'
CNNPC = 1
health = 9999999999999999999999999999999999999999999999
verb
Buy(M in world)
set src in oview(3)
switch(input("What scroll would you like to buy today??")in list("Kaze Dangan No Jutsu - 25k","Kage Bunshin No Jutsu - 10k","Renkuudan No Jutsu - 25k","Daitoppa No Jutsu - 25k","Doton Doryo Dango - 40k","Doton Doryuuheki - 25k","Raikyuu No Jutsu - 25k","Rairyuu No Tatsumaki - 25k","Katon Goukakyuu - 25k","Katon Housenka no jutsu - 25k","Nothing"))
if("Kaze Dangan No Jutsu - 25k")
if(usr.Village == "Leaf"||usr.Village == "Grass")
if(usr.Yen >= 25000)
usr.Yen -= 25000
usr.contents += new /obj/Scroll_Fuuton1
else
usr<<"Not enough money!"
else
usr<<"You are not from the correct village!"
Problem description:
the code works fine, the problem is in game when i talk to the person instead of just showing list of items first it shows a list of every mob in game i click any random 1 and it shows the list of items, wondering how to stop it from showing the list of npcs