particle
fire
mesh from 'flametongue.dmmesh'
texture = 'flare.dmi'
emitter == matrix3(OFFSET,32,32,12,,STATIC)
spawnrate is kinda 13
initvelocity is kinda 47
lifetime = almost 9
New(O as obj,M as matrix)
pushclient
for(var/obj/torch/T in scene.components)
clone(O,translate(T.loc3d,UP,41)
O.loc.warmth += 1
Problem description:
The flame particles are spreading out too much, so instead of a nice little flame on the torch it is acting like a sparkler. How do I restrict the 'kinda' qualifier to limit the systems fuzzy logic to just 12 voxels?
Another problem is the server is unable to tell the warmth of the room. The 5.0 help on queryclient() is hard to understand. Can you help me?
The full source is here: DragonBall Naruto: Spoof of Retribution
I like your thinking here, but you aren't tapping into the full power of the L33T2DM™ compiler here. Try this:
Good luck!