area
SouR
Entered(mob/M)
if(ismob(M))
M.verbs+=new/mob/Sou/verb/Relese
Exited(mob/M)
if(ismob(M))
M.verbs-=/mob/Sou/verb/Relese
mob
Sou
verb
Relese()
set category="Soukyou"
if(src.mrei>=100000)
src.overlays+='Glow.dmi'
view(src)<<"<b>[src]: Let The Summoning Begin!"
spawn(50)
view(src)<<"<b>[src]: It is done begin the fight!"
var/mob/E=new/mob/Soukyou
E.loc=locate(136,161,6)
world<<"<b>The Soukyou has been relesed!"
world<<"Soukyou:KIAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!"
src.overlays-='Glow.dmi'
obj
icon='Phoenix.dmi'
S1
icon_state="2,0"
layer=15
pixel_y=-64
S2
icon_state="0,2"
layer=15
pixel_x=-64
S3
icon_state="3,3"
layer=15
pixel_y=-32
pixel_x=32
S4
icon_state="0,1"
layer=15
pixel_y=-32
pixel_x=-64
S5
icon_state="1,1"
layer=15
pixel_y=-32
pixel_x=-32
S6
icon_state="2,1"
layer=15
pixel_y=32
S7
icon_state="3,1"
layer=15
pixel_y=32
pixel_x=32
S8
icon_state="4,1"
layer=15
S9
icon_state="5,1"
layer=15
S10
icon_state="1,2"
layer=15
pixel_x=-32
S11
icon_state="2,2"
layer=15
S12
icon_state="3,2"
layer=15
pixel_x=32
S16
icon_state="3,4"
layer=15
pixel_y=-64
pixel_x=32
S17
icon_state="1,3"
layer=15
pixel_y=32
pixel_x=-32
S18
icon_state="2,3"
layer=15
pixel_y=-32
S19
icon_state="4,2"
layer=15
pixel_x=64
mob
Soukyou
name = "Realesed Soukyou"
health = 200000000000 //this defines "Killers" health
mhealth = 2000000000000
Move_Delay=0
density=1
var/mob/P
New()
. = ..()
src.overlays+=new/obj/S1
src.overlays+=new/obj/S2
src.overlays+=new/obj/S3
src.overlays+=new/obj/S4
src.overlays+=new/obj/S5
src.overlays+=new/obj/S6
src.overlays+=new/obj/S7
src.overlays+=new/obj/S8
src.overlays+=new/obj/S9
src.overlays+=new/obj/S10
src.overlays+=new/obj/S11
src.overlays+=new/obj/S12
src.overlays+=new/obj/S16
src.overlays+=new/obj/S17
src.overlays+=new/obj/S18
src.overlays+=new/obj/S19
New()
src.oldspot = src.loc
serp
for(var/obj/M in oview(2))
if(M.zer == 0&&M.Gowner != src)
step_away(src,M)
for(var/mob/zabimaru/M in oview(1))
step_away(src,M)
for(var/mob/M in oview(10))
if(M.enemy||M.npc||M.ispedal||M.hollowprotection&&M.race != "Vaizard"||M.hollowprotection&&M.race != "Hollow"||M.hollowprotection&&M.race != "Arrancar")
M.health += 0
else
step_towards(src,M)
src.random = rand(1,10)
if(src.random == 1)
if(src.x == M.x)
if(!src.ceroc)
src.ceroc = 1
if(src.y > M.y)
src.dir = SOUTH
if(src.y < M.y)
src.dir = NORTH
var/K = new/obj/crack(usr.loc)
K:Gowner = usr
K:dir = usr.dir
walk(K,usr.dir)
spawn(10)
src.ceroc = 0
if(src.y == M.y)
if(!src.ceroc)
src.ceroc = 1
if(src.x > M.x)
src.dir = WEST
if(src.x < M.x)
src.dir = EAST
var/K = new/obj/crack(usr.loc)
K:Gowner = usr
K:dir = usr.dir
walk(K,usr.dir)
spawn(10)
src.ceroc = 0
spawn(3)
goto serp
Problem description:
it compiles with no errors and it goes through the summoning but the icons wont appear for some reason it seems like it works i can hit it but its invisible