mob
proc
DeathCheck()
if(usr.hp <= 0)
world << "[usr] has died..."
usr.loc = locate(9,9,1)
usr.hp = usr.mhp
usr.Str=100
usr.AttackDelay=10
usr.MHP=100
usr.MP=0
usr.MMP=0
usr.player=1
usr.mgo=0
usr.lgo=0
usr.PK=1
usr.Def=100
usr.Lex=0
usr.Mex=0
usr.Delay=0
usr.Dario=0
usr.Mario=0
usr.Luigi=0
usr.Bowser=0
usr.Peach=0
usr.Yoshi=0
usr.DK=0
usr.Cfalcon=0
usr.Ganondorf=0
usr.Falco=0
usr.Fox=0
usr.Ness=0
usr.IC=0
usr.Kirby=0
usr.Samus=0
usr.Zelda=0
usr.Link=0
usr.Ylink=0
usr.Pichu=0
usr.Pikachu=0
usr.Jigglypuff=0
usr.Mewtwo=0
usr.Mr=0
usr.Marth=0
usr.Roy=0
turf
WeirdGrass
icon = 'item.dmi'
icon_state = "npit"
density = 0
layer = 100000000000000000000000000000000000000000000000000000000000000000000000
Entered()
src.icon = 'item.dmi'
src.icon_state = "opit"
density = 1
layer = 100000000000000000000000000000000000000000000000000000000000000000000000
usr.hp = 0
sleep(50)
del src
usr.DeathCheck()
Problem description:
My decription is that when you run into the pit your supposed to "die" and get send to loc = locate(9,9,1) but you dont die when you run into it all you do is lose your hp.. help?
also plz dont say nething about how high the layers are
READ THE GUIDE!
What's up with the high layers?