![]() May 1 2008, 5:13 pm
In response to Garthor
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Ya'll just made a simple argument over dm tags, he should have used them i agree but it is nothing to argue about.
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I am using bump for when the arrow hits a mob but all it does is hit the mob and stays there til the mob moves.
obj |
wow can't believe i did that ohh well fixed that but it still hits a mob and stays there
mob/verb |
That's because putting Bump(M) right in the middle there means it's calling src.Bump() on M. M, in this (and almost every case, because mobs tend not to occupy the same space) will be src / usr. So, you're making the player bump into themselves.
You need to do this: obj/arrow |
You seem to be doing something odd with Bump(). Look it up in the reference. Bump is called when something can no longer move because a dense object is in its way (it hits something)
I don't know what you're trying to do by calling Bump directly. You probably want something closer to //The indentation's a little off Actually, it needs more work than that, and that may not even compile, but hopefully it gives you a better idea of how to use Bump. EDIT See Garthor's post |
I was doing great til i got to the part with the owner part all my things that should be owner are becoming undefined. here is what i got. sorry if it is wrong
obj/Quincy |
ok everything seems to be working fine except when it hits the mob it does not delete it hits them several times.
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obj/Quincy Try that i'm not fully sure, but I think that will work. |
I can't seem to fix this
obj/Quincy |
my patience has become very thin with people on the forums over time. although i dont mind garthor as much anymore.
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Please don't make failed attempts to jump into my psyche. I know I'm just another member of this community, and if I were to dissapear the most change might be someone taking notice and asking where I went, which is hardly conceited. What I know for certain is that Sado's help is hardly helpful, and he shouldn't be posting it. You seem to imply that what I told him was entirely unfounded, yet you haven't, as far as I can tell, shown any real competency in DM, and therefore have no opinion on what is good code and what isn't. It'd be like me criticizing a German book.
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Master rla wrote:
I know how you feel but people try to be nice in different ways so just adapt..... I'm not putting you down or getting into your psyche. |