Calling text2path() with /proc paths doesn't output the correct path, instead choosing to put out null.
This messes up feeding proc paths into typesof().
Numbered Steps to Reproduce Problem:
1. Run code.
2. Frown as code prints a blank line instead of "/foo/proc"
Code Snippet (if applicable) to Reproduce Problem:
/foo/proc/test()
src << text2path("/foo/proc")
/mob/Login()
Expected Results:
"/foo/proc" to be printed to the user's screen.
Actual Results:
A blank line is printed to the user's screen; text2path returns null.
Does the problem occur:
Every time? Or how often? Everytime.
In other games? n/a
In other user accounts? n/a
On other computers? Yes.
When does the problem NOT occur?
When running text2path with paths that don't end with /proc
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
None.
can you give an example of where you'd like to use text2path with proc paths?