obj
IDragon3
icon = 'Hitsugaya Attack.dmi'
icon_state = "Head"
density = 1
Bump(A)
if(ismob(A))
var/mob/M = A
if(M.Kaiten||M.Suijinheki)
return
if(M.shielding)
M.shieldhealth -= src.nin*1.5
if(M.shieldhealth<=0)
M<<"Your shield has broken"
M.overlays -= 'ArmS.dmi'
M.shieldhealth = 0
M.shielding=0
M.resting = 0
del(src)
return
if(M.PK==0)
return
var/damage = round(src.nin*3)
if(damage >= 1)
var/anum
anum = rand(1,5)
if(anum==1)
M.health -= damage
view(M) << "[M] was hit by the attack for [damage] damage and is frozen!!"
M.froze=1
M.Frozen=1
M.overlays += /obj/FROZEN/
M.FROZEN(M)<<<<<<
del(src)
else
M.health -= damage
view(M) << "[M] was hit by the attack for [damage] damage!!"
del(src)
var/mob/O = src.Gowner
M.Death(O)
if(istype(A,/turf/))
var/turf/T = A
if(T.density)
del(src)
if(istype(A,/obj/))
del(src)
techs.dm:11548:error:M.Frozen:undefined proc
how do i make it a defined proc i put an arrow to show where the problem is located