mob//Basicly this is you or another person.
Login()//Calls the login proc which is already built into dream seeker.
switch(input("What Would You Like to do?") in list("New Game", "Load Game", "Delete Game", "Quit"))//Calls a list and asks what you want to do New Game,Load Game Or quit
if("New Game")//If a user choose new game it goes to this
src.name = input("What would you like your name to be?", "Name:")//Asks a mob what they want their name to be.
switch(input("What sex do you want to be?") in list("Male","Female"))//A list asking what gender they want to be.
if("Male")//If the mob picks Male their mob is now a male
icon = 'Goodwitchs.dmi'//This becomes the mobs icons.
icon_state = "whitelighter"//chooses the icon state of the mob so they dont become another gender.
world << "<small><font color = red><b>Server: <font color=white>[src]/[key] is a first time player."//Says to the world that a mob has logged in for the first time.
loc = locate(/turf/Area/Earth)//Plants the mob in this location
newcomer=0
if("Female")//If the mob picks female their mob is now a female
icon = 'Goodwitchs.dmi'//This becomes the mobs icon.
icon_state = "goodwitch"//Choose the icon state of the mob so they dont become the wrong gender.
world << "<small><font color = red><b>Login info: <font color = white>[src]/[key] is a first time player."//Says to the world that a mob has logged in for the first time.
loc = locate(/turf/Area/Earth)//Puts the mob in this location.
src.Save()//Calls the save proc so the mob can load the next time they login.
newcomer=0
if("Load Game")//if a user chooses Load Game it comes to this
src.Load()//Calls the Load proc so a mob can load an old save
if("Delete Game")
del()
if("Quit")//This is basicly quit so it logs the mob out.
src.Logout()//Calls the logout proc which is already built in dream maker but it safe to have it in your code anyways.
proc/Load()//This is the Load proc so when a mob clicks load it gives them their old character.
var/savefile/F = new("saves/[src.ckey].sav")//Overwrites their last save file to show they logged in again.
cansave = 1//This a var show that the mob can save their game.
Read(F)//Read the mobs save file.
var/lx,ly,lz//vars to that we dont have to put last_x and so on making it much easier
F["last_x"] >> lx//This is a desplay of what i have done above. These means your last locations.
F["last_y"] >> ly
F["last_z"] >> lz
loc = locate(lx,ly,lz)//Puts the mob in their last location,
world << "<small><font color = red><b>Login info: <font color = white>[src]/[key] has logged in."//Show the world a mob has logged in with an old save file.
Save()//Calls the save proc so the mob can save.
proc/Save()//The Save proc is inuse when called.
var/savefile/F = new("saves/[src.ckey].sav")//Overwrites their file with another location now
Write(F)//Write over their save file
F["last_x"] << x//Writes over their last with their new one.
F["last_y"] << y
F["last_z"] << z
// src << "<small><font color = red><b>Save info: <font color = white>Your game has been saved. "//says to the mob their game has been save
sleep(900)//sleep for 1 minute and a half.
Save()//Calls the proc again so that it will save the mobs x,y,z.
..()//Calls the history.
Logout()//The logout proc which is inbuilt in dream maker but is always save to have
if(cansave)//if the mob can save save them also if you put !cansave it means the mob cant save so bare this in mind.
Save()//Call the save proc.
world << "<small><font color = red><b>[src] has logged out."//Tell the world a mob has logged out of the world
..()//Call all the histy before logging out
del(src)//Delete the mob from the world note their save file will not go lol.
Problem description:
loading Charmed Rebirth of Magic.dme
Login.dm:38:error: proc definition not allowed inside another proc
That code is wrong try this one