mob
var
cant_move
mob
Move()
if(cant_move) return
..()
verb/enter_cave
turf
cave1
var
dest_x = 1
dest_y = 1
dest_z = 2
proc/enter(var/mob/M)
M.cant_move = 1
sleep(10)
if(!M) return
M.Move(locate(dest_x,dest_y,dest_z))
M.cant_move = 0
turf
Entered(atom/movable/turf,atom/OldLoc)
.=..()
if(ismob(turf))
var/turf/cave1/P = locate() in src
if(P)
P.Enter()
Problem description:
im was wondering if you can help me cause im trying to make a obj or turf to enter a diffrent map but its not working