obj
sword2
icon='sword.dmi'
icon_state="2"
sword3
icon='sword.dmi'
icon_state="3"
obj
sword
icon = 'sword.dmi'
name="Zampaktou"
verb
Wear()
if(usr.shikai)
if(usr.stype == "Ichigo")
return
if(!usr.inbankai)
if(!usr.inshikai)
if(src.worn)
src.worn = 0
usr.swordon = 0
usr.overlays -= src.icon
usr.overlays -= src.icon
usr.overlays -= src.icon
usr.overlays -= src.icon
else
src.worn = 1
usr.swordon = 1
usr.overlays += src.icon
Get()
set src in oview(1)
src.loc = usr
usr<<"You picked up a [src]"
Problem description:
hi, what im trying to do is instead of my sword being only 1 tile i want it to be a big sword with like 2 iconstates but im having troubles. iv tried diffrent ways using overlays and pixelx and pixely but its not working out properly. i want it so when u equipt the sword it makes 2 icon states , the base of the sword and the sword.any help?
XOX
XMX
or a wide sword
XXX
XMO
if facing east
XXX
OMX if facing west.
From what you said, I have no idea what you want, and therefore am having issues addressing what to give you.