ID:142077
 
Is there a possible code or proc that will enable a client call to view other clients' mob at a slower rate than his'/hers', when they call the proc?

For example; I tried something like this in a proc..

Code:
usr.view = "M.Move_Delay = 1.9"
usr.Move_Delay = 1.4


..which is suppose to make the client move at speed of "1.4"(faster) but from their own view, the opponent's speed appears much slower...sort of...only when they call the proc containing the above code.

I know I'm already doing something horrible there 'cos it's not working.

Please, I need your help...

Thnx :)
What you're asking for (or what I assume you are, since you didn't explain it well) is most likely impossible and the way you've tried to accomplish it is well, indeed ridiculous. The view var just controls the number of tiles a player can see in his map, and it is not a mob var (but /client, and there is also a /world one) so 'usr.view' is an undefined var. Even if it existed, you'd be setting it to an invalid text string value.
In response to Kaioken
Told u I was doing something horrible. I take it that it is impossible then.

Thnx anyway