right
Click()
if(usr.race == "Human")
usr.Current["tone"]++
if(usr.Current["tone"]>skintone.len)
usr.Current["tone"]=1
var/I2=skintone[usr.Current["tone"]]
if(I2=="white")
usr.whitetone()
if(I2=="tan")
usr.tantone()
if(I2=="black")
usr.blacktone()
mob
proc
whitetone()
var/icon/I = icon('Human.dmi')
var/icon/I2 = icon('Human Top.dmi')
I.SwapColor(rgb(203,155,103),rgb(203,155,103))
I.SwapColor(rgb(227,186,109),rgb(227,186,109))
I.SwapColor(rgb(232,197,133),rgb(232,197,133))
I.SwapColor(rgb(239,215,169),rgb(239,215,169))
I.SwapColor(rgb(246,233,208),rgb(246,233,208))
I.SwapColor(rgb(212,172,130),rgb(212,172,130))
I.SwapColor(rgb(216,180,141),rgb(216,180,141))
I2.SwapColor(rgb(203,155,103),rgb(203,155,103))
I2.SwapColor(rgb(227,186,109),rgb(227,186,109))
I2.SwapColor(rgb(232,197,133),rgb(232,197,133))
I2.SwapColor(rgb(239,215,169),rgb(239,215,169))
I2.SwapColor(rgb(246,233,208),rgb(246,233,208))
I2.SwapColor(rgb(212,172,130),rgb(212,172,130))
I2.SwapColor(rgb(216,180,141),rgb(216,180,141))
var/image/IM=new
IM.icon=I2
IM.pixel_y=32
src.icon= I
src.underlays = null
src.underlays += IM
tantone()
var/icon/I = icon('Human.dmi')
var/icon/I2 = icon('Human Top.dmi')
I.SwapColor(rgb(203,155,103),rgb(194,135,73))
I.SwapColor(rgb(227,186,109),rgb(222,174,84))
I.SwapColor(rgb(232,197,133),rgb(228,188,114))
I.SwapColor(rgb(239,215,169),rgb(237,207,151))
I.SwapColor(rgb(246,233,208),rgb(244,229,199))
I.SwapColor(rgb(212,172,130),rgb(212,172,130))
I.SwapColor(rgb(216,180,141),rgb(216,180,141))
I2.SwapColor(rgb(203,155,103),rgb(194,135,73))
I2.SwapColor(rgb(227,186,109),rgb(222,174,84))
I2.SwapColor(rgb(232,197,133),rgb(228,188,114))
I2.SwapColor(rgb(239,215,169),rgb(237,207,151))
I2.SwapColor(rgb(246,233,208),rgb(244,229,199))
I2.SwapColor(rgb(212,172,130),rgb(212,172,130))
I2.SwapColor(rgb(216,180,141),rgb(216,180,141))
var/image/IM=new
IM.icon=I2
IM.pixel_y=32
src.icon= I
src.underlays = null
src.underlays += IM
blacktone()
var/icon/I = icon('Human.dmi')
var/icon/I2 = icon('Human Top.dmi')
I.SwapColor(rgb(203,155,103),rgb(122,84,42))
I.SwapColor(rgb(227,186,109),rgb(171,102,48))
I.SwapColor(rgb(232,197,133),rgb(180,113,49))
I.SwapColor(rgb(239,215,169),rgb(204,128,51))
I.SwapColor(rgb(246,233,208),rgb(228,170,98))
I.SwapColor(rgb(212,172,130),rgb(155,92,44))
I.SwapColor(rgb(216,180,141),rgb(172,108,47))
I2.SwapColor(rgb(203,155,103),rgb(122,84,42))
I2.SwapColor(rgb(227,186,109),rgb(171,102,48))
I2.SwapColor(rgb(232,197,133),rgb(180,113,49))
I2.SwapColor(rgb(239,215,169),rgb(204,128,51))
I2.SwapColor(rgb(246,233,208),rgb(228,170,98))
I2.SwapColor(rgb(212,172,130),rgb(155,92,44))
I2.SwapColor(rgb(216,180,141),rgb(172,108,47))
var/image/IM=new
IM.icon=I2
IM.pixel_y=32
src.icon= I
src.underlays = null
src.underlays += IM
Problem description:
Hi there, I have been having some problems and I was wondering if anyone could help me out. A sum up of what I am doing is, basicly in the character creation you have arrows, you click left or right and it changes your skin tone, easy enough. Above is how I have done it but, its glitchy and dosen't work well with a two tile base. Is there a better way of going about this? Any assistance would be of great help.
Kenjo
Ie 3 shades of 3 Races = 9
But thats just a thought (probbably take longer to do that then fix the code though :P)