mob
verb
Zaraki_Bankai()
if(usr.Frozen == 1)
return
if(usr.tired >=100)
usr<<"Rest"
return
if(usr.pk==0)
usr<<"Safe Zone"
return
if(usr.defending)
return
usr.Pk_Check()
if(!usr.aura)
usr.underlays += /obj/auramiddle
usr.underlays += /obj/aura3
usr.underlays += /obj/aura5
usr.underlays += /obj/aura6
usr.Power +=rand(usr.Power*2.5)
usr.aura=1
usr<<"You relese a massive amount of Reiatsu"
else
usr.underlays -= /obj/auramiddle
usr.underlays -= /obj/aura3
usr.underlays -= /obj/aura5
usr.underlays -= /obj/aura6
usr.aura = 0
usr.Power = usr.Mpower
usr<<"You conserve your Reiatsu again"
obj
aura3
icon = 'zarakiaura.dmi'
icon_state = "top right"
pixel_x = 25
auramiddle
icon = 'zarakiaura.dmi'
icon_state = "middle"
pixel_x = -5
aura5
icon = 'zarakiaura.dmi'
icon_state = "bottom left"
pixel_y = -32
pixel_x= -5
aura6
icon = 'zarakiaura.dmi'
icon_state = "bottom right"
pixel_y = -32
pixel_x = 25
mob
proc
logincrap()
src.attacking = 0
src.Frozen = 0
src.Move_Delay = 2
src.aura=0
usr.underlays-='Hitsuyaga.dmi'
usr.underlays -= /obj/hitsuyagawing1
usr.underlays -= /obj/hitsuyagawing2
src.defending=0
src.overlays-='Zampaktou.dmi'
src.holdingsword=0
src.defencedelay=0
src.Power = src.Mpower
src.Reiatsupower = src.Mreiatsupower
src.Defence = src.Mdefence
for(var/area/o in oview(0))
if(istype(o,/area/nopkzone))
src.pk=0
else if(istype(o,/area/pkzone))
src.pk=1
Problem description:
Well, im trying to delete my characters underlays when they logout by using a proc which is activated when the character logs(it works perfectly) BUT , it does not get rid of underlays when i tell it to get rid of an object underlay.