green
icon = 'pikmin.dmi'
icon_state = "green1s"
verb
water
delay = 10 minutes //i dont think this is real code i need a code that will do this though
icon_state = "green2s
delay = 10 minutes
icon_state = "green3s"
pick
if(icon_state = "green1s")
flick("piking1",usr)
icon_state = "green1"
if(icon_state = "green2s")
flick("piking2",usr)
icon_state = "green2"
if(icon_state = "green3s)
flick("piking3",usr)
icon_state = "green3"
i need you to find a way to make this code work on a mob that is not the player (NOTE:this is a pikmin game so dont take it odd that its a person being picked) oh and i need the code to be like during the breaks in water like able to be picked then so the ifs work and i need the first 2 commands to disapeer for the follow, and stay commands commands
ID:141677
Dec 14 2008, 1:16 pm
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Dec 14 2008, 1:29 pm
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Lots of problems. Read the DM Guide, please.
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In response to Popisfizzy
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i did.....
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In response to Mastermatthew
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If you did, you'd know what would be wrong with your snippet of coding.
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In response to Mastermatthew
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Popisfizzy wrote:
Lots of problems. Read the DM Guide, please. Mastermatthew wrote: i did..... I think there is a misunderstanding of what "read" means here. You should not read the guide like you would read a novel or comic, but you should work with it. Read a section, then try to use some of the code presented in a little DreamMaker project. If you did not understand something, read over that section again. "Read the guide" is not meant as job to get you busy with for a bit, but as advice that if you seriously work with the guide and try to comprehend what it provides, you should be able to write that code all by yourself. That might take some days and some sections might be difficult to understand, or seem boring, however, afterwards, you can master the task to create a game by yourself. |