mob
strummed
verb
red()
set hidden = 1
if(usr.hitting == 0)
usr.hitting = 1
for(var/obj/flashred/K in usr.z)
if(K.z == usr.z)
for(var/mob/red/L in usr.z)
if(L.loc == K.loc||L.y == K.y+1||L.y == K.y-1)
usr << "You hit a red note!"
usr.score += 5
usr<<sound('B note.wav')
usr.hitting = 0
return
else
usr << "You missed a red note!"
usr.score -= 5
usr.hitting = 0
return
else
usr.hitting = 0
return
else
return
Problem description: My problem is I need a way for say, you get sent to (47,53,6) of 30 worlds that are the exact same, however this verb im using keeps returning instead of doing the code because its selecting flashred out of (x,y,1) instead of (x,y,6) or whatever Z the player is in, how can I fix this?