obj
waura1
icon = 'bountowater.dmi'
icon_state = "bottom left"
pixel_x = -32
waura2
icon = 'bountowater.dmi'
icon_state = "middle"
pixel_y = 32
waura3
icon = 'bountowater.dmi'
icon_state = "bottom right"
pixel_x = 32
waura4
icon = 'bountowater.dmi'
icon_state = "middle left"
pixel_x = -32
pixel_y = 32
waura5
icon = 'bountowater.dmi'
icon_state = "middle right"
pixel_x = 32
pixel_y = 32
waura6
icon = 'bountowater.dmi'
icon_state = "top left"
pixel_y = 64
pixel_x = -32
waura7
icon = 'bountowater.dmi'
icon_state = "top"
pixel_y = 64
waura8
icon = 'bountowater.dmi'
icon_state = "top right"
pixel_y = 64
pixel_x = 32
Dissected Icon :
*you may have noticed this is a modified code from the bsoc source I am not trying to start a new game from it I wish to continue were the original owners left off all updates that I did not create I still give credit to them*
I'm trying to make an underlay that expands to show the big picture but there are 3 problems with this
1: it will shows 32x32 under the player yet it shows as its real size if you use it as an obj on the map
2:Even tho it shows full size on the map like it should its dissected for some reason this may be a problem of how I sliced the image
3:using the large image import thing will solve problem 2 as it's together as well as still showing big if you use it on the map, but as an underlay or overlay will shows as 32x32 image instead of original size