mob
proc
DeathCheck(mob/M = usr)
if(src.HP <= 0)
if(istype(src.client))
world << "[M] killed [src]"
src.loc = locate(9,76,3)
src.attacked = 0
src.safe = 1
src.dead = 1
src.Flight = 0
src.density = 1
M.kills += 1
var/tps = rand(45,65)
var/amount = rand(2000,6800)
M.tp += tps
M.Money += amount
M << "You have gained [tps] Tps!"
src.deaths += 1
HP = MaxHP
Mana = MaxMana
else
src.attacked = 0
var/tps = rand(10,20)
var/amount = rand(1000,5500)
M.tp += tps
M.Money += amount
M << "You have killed [src]!"
M << "You have gained [tps] Tps!"
del(src)
else
..()
mob
proc
Poisoner()
for(var/mob/M in src.poisoner)
if(M.Damager == 1)
M.HP -= 25
M << "You are hurt by poison."
M:DeathCheck(src)
if(M.dead)
M << "You have been killed by the poison."
M.Damager = 0
M.Poisoner()
else
spawn(40)
M.HP -= 25
M << "You are hurt by poison."
M:DeathCheck(src)
if(M.dead)
M << "You have been killed by the poison."
M.Damager = 0
M.Poisoner()
else
spawn(40)
M.HP -= 25
M << "You are hurt by poison."
M:DeathCheck(src)
if(M.dead)
M << "You have been killed by the poison."
M.Damager = 0
M.Poisoner()
else
spawn(40)
M.HP -= 25
M << "You are hurt by poison."
M:DeathCheck(src)
if(M.dead)
M << "You have been killed by the poison."
M.Damager = 0
M.Poisoner()
else
spawn(40)
M.Damager = 0
M << "You have survived the poison."
obj
Poisonball
icon = 'poisontechniques.dmi'
icon_state = "1"
density = 1
New()
spawn(100)
del src
Bump(mob/A)
if(ismob(A))
var/mob/M = A
if(M == src.Gowner)
del src
return
if(M.safe == 1)
del src
return
if(M.pk == 0)
del src
return
if(M.dead)
del src
return
var/mob/L = src.Gowner
var/damage = round(L.MaxMana * 1.2)
if(ismob(L))
if(damage <= 1)
damage = 1
M.HP -= damage
view(L,8) << "[L] hit [M] with Poison Ball for [damage] damage!"
M.Damager = rand(0,1)
if(M.Damager == 1)
view(L,8) << "[L] has poisoned [M] with Poison Ball!"
M.poisoner.Add(M)
M.Poisoner()
M.DeathCheck(L)
del(src)
else
M.HP -= damage
view(L,8) << "[L] hit [M] with Poison Ball for [damage] damage!"
M.Damager = rand(0,1)
if(M.Damager == 1)
view(L,8) << "[L] has poisoned [M] with Poison Ball!"
M.poisoner.Add(M)
M.Poisoner()
M.DeathCheck(L)
del(src)
if(istype(A,/turf/))
var/turf/T = A
if(T.density)
del(src)
if(istype(A,/obj/))
del(src)
ob/Poison/verb
Poison_Ball()
set category = "Fighting"
set name = "Poison Ball"
if(usr.safe)
return
if(usr.Mana <= 49)
usr << "<b>Your mana is too low!"
return
if(usr.Flight)
return
if(usr.resting)
return
if(usr.dead)
usr << "You are dead!"
return
if(usr.pk == 0)
usr << "You are not a Fighter!"
return
if(usr.mana_lock)
src << "You cannot use this Skill right now."
return
if(!usr.firing)
usr.mana_lock = 1
spawn(10) src.mana_lock = 0
usr.Mana -= 50
usr.overlays += poison_charge
view(6) << "[usr]: Poison..."
sleep(8)
view(6) << "[usr]: Ball!"
usr.overlays -= poison_charge
usr.firing = 1
var/K = new/obj/Poisonball(usr.loc)
K:Gowner = usr
K:dir = usr.dir
walk(K,usr.dir)
sleep(30)
usr.firing = 0
mob
var
list
poisoner = list()
Problem description: Whenever you shoot the ball and poison someone and you kill them this shows up:
Inferno741 hit Skydragon792 with Poison Ball for 223 damage!
Inferno741 has poisoned Skydragon792 with Poison Ball!
You are hurt by poison.
Skydragon792 killed Skydragon792
You have gained 52 Tps!
You have been killed by the poison.
I know almost nothing about his code so I showed everything that was relevant to this problem what should happen is something like this:(NOTE: Inferno was on both of those keys and he switched back and forth to figure out relevent data so the You are hurt by poison and You have been killed by the poison are both from SkyDragon I believe)
Inferno741 hit Skydragon792 with Poison Ball for 223 damage!
Inferno741 has poisoned Skydragon792 with Poison Ball!
You are hurt by poison.
Inferno741 killed Skydragon792
You have been killed by the poison.
Other then that I have no relevent data, my friend wouldnt post on the forum because he thinks people will talk back to him(they probably would to) so if your not going to talk back to him and you need more information page his key: Inferno741.