mob/verb/Attack(M as mob in view(1))
view() << "[usr] Attacks [M] for [D]!"
exp += 1
hp = hp - D
icon_state = "att"
if (hp < 0)
view() << "[src] dies!"
usr << "You have Died and Respawned in Coville"
Move(locate (8,9,1))
hp += 100
Problem description: I don't know how to make it so the Mobs HP subtracts and not the players HP. And Another thing is that the icon state will just keep going, How Can I make it so it does the state once?