Load()
var/savefile/load
load = new("Save Files/[src.ckey]")
load["oldicon"] >> src.mob.oldicon
load["volun"] >> src.mob.volun
load["doghuman"] >> src.mob.dh
load["inventory"] >> src.mob.contents
load["icon"] >> src.mob.icon
load["iconstate"] >> src.mob.icon_state
load["overlays"] >> src.mob.overlays
load["stamina"] >> src.mob.stamina
load["cash"] >> src.mob.cash
load["health"] >> src.mob.health
load["name"] >> src.mob.name
load["owner"] >> src.mob.owner
load["bought"] >> src.mob.bought
load["job1"] >> src.mob.acount
load["job2"] >> src.mob.volun
load["doggender"] >> src.mob.doggend
load["whistle"] >> src.mob.whistlow
load["nuetered"] >> src.mob.nuetered
load["toxin"] >> src.mob.toxin
load["toothrot"] >> src.mob.toothrot
load["teeth"] >> src.mob.teeth
load["ooc"] >> src.mob.ooc
load["baby"] >> src.mob.baby
load["holding"] >> src.mob.holding
load["job3"] >> src.mob.catcher
load["dead"] >> src.mob.dead
load["sleep"] >> src.mob.sleeping
load["poowned"] >> src.mob.ownin
load["thirst"] >> src.mob.thirst
load["polocation"] >> src.mob.poloc
load["lastloc"] >> src.mob.lastloc
load["lasticon"] >> src.mob.lasticon
load["aim"] >> src.mob.aim
load["cuffability"] >> src.mob.cuff
load["translating"] >> src.mob.translate
load["bodycount"] >> src.mob.bodycount
load["realcatcher"] >> src.mob.realcatcher
load["warning"] >> src.mob.warning
load["pname"] >> src.mob.pname
load["desc"] >> src.mob.desc
load["pers"] >> src.mob.pers
load["back"] >> src.mob.back
src.mob.Injury()
src.mob.Toxinate()
src.mob.thirst = 0
if(src.mob.dh == "Human")
src.mob.icon = 'mobs.dmi'
src.mob.verbs += typesof(/mob/human/verb)
src.mob.loc = locate("pound")
if(src.mob.volun == 1)
src.mob.PayCheck()
src.mob.verbs += typesof(/mob/vet/verb)
if(src.mob.acount == 1)
src.mob.PayCheck2()
if(src.mob.catcher == 1)
src.mob.PayCheck3()
if(locate(/obj/items/Handcuffs) in src.mob.contents)
src <<"The password is [worldcode]."
if(src.mob.dcare == 1)
src.mob.PayCheck4()
if(src.mob.catcher == 1&&src.mob.realcatcher == 1)
src.mob.verbs += typesof(/mob/catcher/verb)
if(src.mob.dh != "Human")
src.mob.icon = 'dogs.dmi'
src.mob.Thirst()
src.mob.Rot()
src.mob.OrigName()
if(src.mob.bought == 0)
src.mob.verbs += typesof(/mob/dog/verb)
src.mob.loc = locate("cage")
else if(src.mob.dh != "Cat"&&src.mob.dh != "Raccoon")
src.mob.verbs += typesof(/mob/dog/verb)
src.mob.verbs += typesof(/mob/stray/verb)
src.mob.loc = locate("stray")
if(src.mob.icon_state == "wolf1"||src.mob.icon_state == "wolf2")
src.mob.loc = locate("wolfspawn")
else
src.mob.verbs += typesof(/mob/cat/verb)
src.mob.loc = locate("stray")
Problem description:
None. I have no idea what's wrong, but it's not teleporting me.
runtime error: bad output
proc name: Save (/client/proc/Save)
source file: Saving and Loading.dm,111
usr: Blackstar: Labrador (Male) (/mob)
src: Squeegy (/client)
call stack:
Squeegy (/client): Save()
Blackstar: Labrador (Male) (/mob): Save()
Thanks for helping, guys!