mob/NPC/rogueshinobi
Death(mob) // assume Die() is a proc all mobs have
spawn()
if(usr&&roguekills>=1)
world.SetMedal("Kill noob", usr)
world.GetMedal("Kill noob", usr)
world<<"[usr] has just acheived the medal Kill NOOB"
Problem description:
ok my problem is im trying to make iyt auto so when u kill a rogue u get the medal does anyone know what i have done wrong?????
And if I killed another rogue, no matter how many times, the same message will appear because you are not checking fi they already received that medal.
Why are you getting the medal where it is?